Isometric Game Programming with DirectX 7.0

Isometric Game Programming with DirectX 7.0

Author: Ernest Pazera

Publisher: Premier Press

ISBN: 0761530894

Category: Games & Activities

Page: 754

View: 490

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Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.

Focus on 2D in Direct3D

Focus on 2D in Direct3D

Author: Ernest Pazera

Publisher: Course Technology

ISBN: 1931841101

Category: Computers

Page: 292

View: 842

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This is the only title available geared to the 2D game developer on the DirectX Direct3D API. The book provides a topic-oriented, focus approach to 2D programming.

Real-time Strategy Game Programming Using DirectX 6.0

Real-time Strategy Game Programming Using DirectX 6.0

Author: Mickey Kawick

Publisher: Wordware

ISBN: PSU:000043875559

Category: Computers

Page: 740

View: 878

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Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.