High-Tech DIY Projects with Robotics

High-Tech DIY Projects with Robotics

Author: Maggie Murphy

Publisher: The Rosen Publishing Group, Inc

ISBN: 9781477766699

Category: Juvenile Nonfiction

Page: 34

View: 129

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Learning the ins and outs of robotics can take a lifetime, but learning the basics just takes reading one book! Different types of robots and their components, functions, and purposes are explored in a way that students will find helpful and encouraging when they begin working on their own projects. More than just a beginner’s guide, this may be the spark to ignite limitless possibility for kids who love to use their minds and hands.

High-Tech DIY Projects with Microcontrollers

High-Tech DIY Projects with Microcontrollers

Author: Maggie Murphy

Publisher: The Rosen Publishing Group, Inc

ISBN: 9781477766651

Category: Juvenile Nonfiction

Page: 32

View: 315

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Microcontrollers are small computers embedded in many everyday devices. The average person interacts with several of them each day without even thinking about it. But why have microcontrollers become so ubiquitous, in what devices are they found, and—most importantly—how does one go about making one? All this and more is explained in the engaging text. It will turn even the technologically illiterate into budding tech wizards.

High-Tech DIY Projects with 3D Printing

High-Tech DIY Projects with 3D Printing

Author: Maggie Murphy

Publisher: The Rosen Publishing Group, Inc

ISBN: 9781477766705

Category: Juvenile Nonfiction

Page: 34

View: 627

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The possibilities of what can be made with a 3D printer are endless. This guide presents the basics of 3D printing, beginner’s projects, and additional resources to set young makers on their way to becoming masters. With up-to-the-minute information, simple language, and hands-on projects, this is the prefect launching point into the exciting world of 3D printing.

High-Tech DIY Projects with Musical Instruments

High-Tech DIY Projects with Musical Instruments

Author: Maggie Murphy

Publisher: The Rosen Publishing Group, Inc

ISBN: 9781477766804

Category: Juvenile Nonfiction

Page: 34

View: 525

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Music has been a powerful tool for self-expression for thousands of years. And while modern instruments are often very expensive, the truth is that anyone can make their own! With the information, projects, and resources found within these pages, young musicians will quickly be making and playing their own instruments.

High-Tech DIY Projects with Flying Objects

High-Tech DIY Projects with Flying Objects

Author: Maggie Murphy

Publisher: The Rosen Publishing Group, Inc

ISBN: 9781477766675

Category: Juvenile Nonfiction

Page: 32

View: 293

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Humans have been obsessed with conquering the skies for millennia. This book documents that journey from the earliest days of projectiles to modern-day rockets. Armed with this crucial background information, students will then be directed through a step-by-step project to make their own rocket. Additional high-tech projects will keep their hands busy and their imaginations soaring.

High-Tech DIY Projects with Electronics, Sensors, and LEDs

High-Tech DIY Projects with Electronics, Sensors, and LEDs

Author: Maggie Murphy

Publisher: The Rosen Publishing Group, Inc

ISBN: 9781477766729

Category: Juvenile Nonfiction

Page: 34

View: 342

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Electronic gadgets are fun to play with, but they’re even more fun to build! Students will unlock the mysteries of electronics, sensors, and LEDs with this book as it provides both technical information and step-by-step projects. Clubs, online communities, and additional resources are also discussed to help ambitious makers progress to the next level in their newfound hobby.

30-Minute Robotics Projects

30-Minute Robotics Projects

Author: Loren Bailey

Publisher: Lerner Publications ™

ISBN: 9781541549067

Category: Juvenile Nonfiction

Page: 32

View: 725

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What can be created in 30 minutes or less? How about a robot? With clear step-by-step instructions and photos, these fun robotics projects with delight young makers and tech fans.

Boost Your STEAM Program With Great Literature and Activities

Boost Your STEAM Program With Great Literature and Activities

Author: Liz Knowles Ed.D.

Publisher: ABC-CLIO

ISBN: 9781440862519

Category: Language Arts & Disciplines

Page: 175

View: 704

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You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. • Presents complementary annotated books and discussion questions to engage students in STEAM topics • Offers topical project and problem-solving activity ideas for students in the library makerspace • Provides research and additional resources for teachers and librarians to use in implementing successful STEAM programs

How Sensors Work

How Sensors Work

Author: Victoria G. Christensen

Publisher: Lerner Publications ™

ISBN: 9781512421439

Category: Juvenile Nonfiction

Page: 40

View: 466

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Have you ever seen lights turn on automatically when you step into a room? Or have you ever wondered how a garage door knows to not close when someone is standing beneath it? What these and countless other electronic devices have in common is a sensor. But how do sensors work? What are they used for? Discover how robotic and electronic sensors can be programmed to work as our five senses do. Learn how sensors are used to save energy, keep us safe, and sometimes make life a little more convenient!

LittleBits

LittleBits

Author: Amber Lovett

Publisher: Cherry Lake

ISBN: 9781634714235

Category: Juvenile Nonfiction

Page: 32

View: 224

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With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Technologies Education for the Primary Years

Technologies Education for the Primary Years

Author: Peter Albion

Publisher: Cengage AU

ISBN: 9780170367684

Category: Effective teaching

Page: 326

View: 358

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This new text helps student teachers prepare to teach effectively in technologies education in primary school classrooms. Part A of the book provides the context of technologies education and the new Australian Curriculum: Technologies. Introductory chapters discuss what ‘technology’ is and its role in human society, emphasising the idea of technology as a process rather than a product. Chapters also examine why technologies education is important, how it relates to other fields such as science and engineering, and how it has changed over the years. Part B then focuses on key concepts and elements in teaching technologies to primary students. Topics covered include: creativity and the design process; suitable pedagogies for technologies education; planning; assessment; and where to find appropriate resources. The final part of the book gives an overview of core concepts within the ‘Design and technologies’ and ‘Digital technologies’ subjects of this learning area within the Australian Curriculum: Technologies.

63 Ready-to-Use Maker Projects

63 Ready-to-Use Maker Projects

Author: Ellyssa Kroski

Publisher: American Library Association

ISBN: 9780838915912

Category: Language Arts & Disciplines

Page: 368

View: 824

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This new compilation from editor and maker Kroski spotlights a multitude of creative projects that you can tailor for your own library. Librarians and makers from across the country present projects as fun as an upcycled fashion show, as practical as Bluetooth speakers, and as mischievous as a catapult. Included are projects for artists, sewers, videographers, coders, and engineers. The handy reference format will help you quickly identify the estimated costs, materials, and equipment; and because several projects don’t even require a dedicated makerspace, every library can join in. Inside you’ll find how-to guidance for projects like a foam rocket launcher;stop-motion animation with 3D print characters;found-object robots;glowing ghost marionettes;Arduino eTextiles;magnetic slime;yarn painting;fidget flannels;an LED brooch; andcardboard sculpture. With takeaways like origami tea lights or a t-shirt tote bag, your patrons will be sure to remember how much fun your library can be.