Game Design Deep Dive: Horror

Game Design Deep Dive: Horror

Author: Joshua Bycer

Publisher: CRC Press

ISBN: 9781000451016

Category: Computers

Page: 144

View: 266

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The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Game Design Deep Dive

Game Design Deep Dive

Author: Joshua Bycer

Publisher: CRC Press

ISBN: 9781000636437

Category: Computers

Page: 204

View: 339

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Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

The World of Scary Video Games

The World of Scary Video Games

Author: Bernard Perron

Publisher: Bloomsbury Publishing USA

ISBN: 9781501316210

Category: Mathematics

Page: 488

View: 482

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As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Mastering Unity 5. X

Mastering Unity 5. X

Author: Alan Thorn

Publisher:

ISBN: 1785880748

Category:

Page: 576

View: 366

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Create amazing games with brilliant game play features using Unity 5.xAbout This Book* Become a Unity master by creating a practical, in-depth game-development project with Unity* Use advanced C# scripting to unlock the complete potential of Unity 5* Customize your own Unity 5 editor as per your game requirementsWho This Book Is ForIf you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is a book you want. Basic knowledge of C# programming is assumed.What You Will Learn* Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game* Create enemy characters that act intelligently and make reasoned decisions* Use data files to save and restore game data in a way that is platform-agnostic* Migrate your game to VR platforms* Use Navigation Meshes, Occlusion Culling, and the Profiler tools* Work confidently with GameObjects, Rotations, and Transformations* Understand specific gameplay features such as AI enemies, Inventory Systems, and Level DesignIn DetailDo you want to take the leap from an everyday Unity developer to a pro game developer? Well, look no further! This book is your one stop solution to creating mesmerizing games with life like features and amazing game play capabilities.In the process you will dive deep into the Unity architecture, create expansive game worlds, work with the Unity 5 rendering engine that will give your game that extra.You will create individual game components, use efficient animation techniques, and implement the collision and physics simulation engine to its fullest. By the end of the book, you will become a pro game developer who is confident enough to create his own advanced-level games.

Stargrave

Stargrave

Author: Joseph A. McCullough

Publisher: Bloomsbury Publishing

ISBN: 9781472837516

Category: Games & Activities

Page: 160

View: 366

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In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions – recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!

Mastering C++ Multithreading

Mastering C++ Multithreading

Author: Maya Posch

Publisher: Packt Publishing Ltd

ISBN: 9781787121898

Category: Computers

Page: 244

View: 822

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Master multithreading and concurrent processing with C++ About This Book Delve into the fundamentals of multithreading and concurrency and find out how to implement them Explore atomic operations to optimize code performance Apply concurrency to both distributed computing and GPGPU processing Who This Book Is For This book is for intermediate C++ developers who wish to extend their knowledge of multithreading and concurrent processing. You should have basic experience with multithreading and be comfortable using C++ development toolchains on the command line. What You Will Learn Deep dive into the details of the how various operating systems currently implement multithreading Choose the best multithreading APIs when designing a new application Explore the use of mutexes, spin-locks, and other synchronization concepts and see how to safely pass data between threads Understand the level of API support provided by various C++ toolchains Resolve common issues in multithreaded code and recognize common pitfalls using tools such as Memcheck, CacheGrind, DRD, Helgrind, and more Discover the nature of atomic operations and understand how they can be useful in optimizing code Implement a multithreaded application in a distributed computing environment Design a C++-based GPGPU application that employs multithreading In Detail Multithreaded applications execute multiple threads in a single processor environment, allowing developers achieve concurrency. This book will teach you the finer points of multithreading and concurrency concepts and how to apply them efficiently in C++. Divided into three modules, we start with a brief introduction to the fundamentals of multithreading and concurrency concepts. We then take an in-depth look at how these concepts work at the hardware-level as well as how both operating systems and frameworks use these low-level functions. In the next module, you will learn about the native multithreading and concurrency support available in C++ since the 2011 revision, synchronization and communication between threads, debugging concurrent C++ applications, and the best programming practices in C++. In the final module, you will learn about atomic operations before moving on to apply concurrency to distributed and GPGPU-based processing. The comprehensive coverage of essential multithreading concepts means you will be able to efficiently apply multithreading concepts while coding in C++. Style and approach This book is filled with examples that will help you become a master at writing robust concurrent and parallel applications in C++.

Writer's Market, 1993

Writer's Market, 1993

Author: Mark Kissling

Publisher: Betterway Books

ISBN: 0898795796

Category: Authorship

Page: 1024

View: 816

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Every year writers rely on the new edition of Writer's Market for information vital to their successful writing careers. This edition contains up-to-date information on 4,000 buyers of freelance materials, as well as listings of contests and awards, helpful articles, and interviews with professionals.