Computer Bible Games with Java - 11th Edition

Computer Bible Games with Java - 11th Edition

Author: Biblebyte Books

Publisher: Biblebyte Books

ISBN: 1951077040

Category: Computers

Page: 612

View: 811

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COMPUTER BIBLE GAMES WITH JAVA teaches Java JFC Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Java Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS tutorial will help you gain this needed exposure. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Noah's Ark - Race the turtle to Noah's Ark before the Great Flood starts Elijah and the Ravens - Move Elijah to catch the falling bread as he is fed by the Raven Daniel and the Lions - Shoot Prayers at the Lions to protect Daniel in the Lion's Den This course requires either Windows 7+, macOS, or Ubuntu Linux. To complete this Java tutorial you need to license a copy of the Java Development Kit (JDK) 11th Standard Edition (SE) and install it on your computer. The Java Development Kit SE 11th Edition can be downloaded from the Oracle website. We also use the 11th Edition of the NetBeans IDE which is available free from the Apache Website. Prior knowledge of Java JFC Swing concepts is a prerequisite to this course. We highly recommend completing Philip Conrod & Lou Tylee's Learn Java GUI Applications 11th Edition tutorial textbook from Kidware Software prior to attempting this Java Game programming course. The Java source code and all needed multimedia files are available for download from the publisher's website (BibleByteBooks.com) after book registration.

Home Networking Bible

Home Networking Bible

Author: Sue Plumley

Publisher: John Wiley & Sons

ISBN: 9780764569081

Category: Computers

Page: 850

View: 986

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Everything you need to know to set up a home network Is a home network for you? This comprehensive guide coverseverything from deciding what type of network meets your needs tosetting up the hardware and software, connecting differentoperating systems, installing the necessary applications, managingthe network, and even adding home entertainment devices. Fullyupdated with new material on all the latest systems and methods,it's just what you need to set up your network and keep it runningsafely and successfully. Inside, you'll find complete coverage of home networking * Compare the advantages and disadvantages of wired and wirelessnetworks * Understand how to choose between workgroup and client/servernetworking * Learn how to install and set up cables and routers and how toinstall and configure networking software * Share files, printers, and a single Internet connection * Back up files and secure your network * Set up your own home intranet and understand the technologiesinvolved in creating a Web page * Manage your network and learn to use tools for locating andrepairing problems * Expand your home network to include your digital camera, scanner,TV, sound system, and even game consoles * Explore SmartHome technology that allows you to automate varioushousehold functions * Investigate how your network can enable tele-commuting and otherremote access capabilities

Computer Games

Computer Games

Author: Blair Carter

Publisher: Nova Publishers

ISBN: 1590335260

Category: Computers

Page: 157

View: 210

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

The PC Bible

The PC Bible

Author: Robert Lauriston

Publisher:

ISBN: 0201353822

Category: Computers

Page: 948

View: 952

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Offers tips, tutorials, and buying advice on hardware and software, including information on Windows 95, DOS, the Internet, utilities, virus protection, troubleshooting, and multimedia

Learning C

Learning C

Author: Peter G. Aitken

Publisher: Sams

ISBN: PSU:000019213293

Category: Computers

Page: 496

View: 440

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What an easy way to learn C programming language. A free disk provides a full-functional version of Zortech's C compiler and helps users create stand-alone computer programs. Step-by-step lessons, chapter summaries, review questions, and real-world exercises make this the perfect introduction to productive C programming results.

The Waite Group's MS-DOS Bible

The Waite Group's MS-DOS Bible

Author: Steven Simrin

Publisher: Prentice Hall

ISBN: UCSC:32106009740066

Category: Computers

Page: 718

View: 984

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Shows how to use the MS-DOS disk operating system, covers files, directories, batch files, and essential commands, and shows how to use the text editor and debug and link commands

Object-oriented Programming in C++

Object-oriented Programming in C++

Author: Nabajyoti Barkakati

Publisher: Prentice Hall

ISBN: UCSC:32106013188385

Category: Computers

Page: 666

View: 704

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The first book to help experienced programmers learn object-oriented programming (OOP)--and serve as a convenient reference guide. A tutorial spproach explores all the features of C++. With this foundation, the book shows programmers how to expertly apply these techniques to software development.

Borland C++ Programmer's Guide to Graphics

Borland C++ Programmer's Guide to Graphics

Author: James W. McCord

Publisher: Sams

ISBN: UOM:39015022231313

Category: Borland C+

Page: 519

View: 466

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True graphics programming success is the goal of this excellent resource to C++. Loaded with confidence-boosting tutorials and extensive reference material, this guide uncovers all the procedures needed for achieving dynamic graphics results. Includes tips, techniques, and program samples to reinforce the user's programming skills.

Understanding Telephone Electronics

Understanding Telephone Electronics

Author: John L. Fike

Publisher: Newnes

ISBN: 0672273500

Category: Data transmission systems

Page: 367

View: 170

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This successful title explores how conventional telephone systems operate and how digital electronics replace them. This introduction also presents an overview to state-of-the-art speech circuits, dialing, ringing, and central office electronics.