Art and Representation

Art and Representation

Author: John Willats

Publisher: Princeton University Press

ISBN: 0691087377

Category: Art

Page: 428

View: 345

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In Art and Representation, John Willats presents a radically new theory of pictures. To do this, he has developed a precise vocabulary for describing the representational systems in pictures: the ways in which artists, engineers, photographers, mapmakers, and children represent objects. His approach is derived from recent research in visual perception and artificial intelligence, and Willats begins by clarifying the key distinction between the marks in a picture and the features of the scene that these marks represent. The methods he uses are thus closer to those of a modern structural linguist or psycholinguist than to those of an art historian. Using over 150 illustrations, Willats analyzes the representational systems in pictures by artists from a wide variety of periods and cultures. He then relates these systems to the mental processes of picture production, and, displaying an impressive grasp of more than one scholarly discipline, shows how the Greek vase painters, Chinese painters, Giotto, icon painters, Picasso, Paul Klee, and David Hockney have put these systems to work. But this book is not only about what systems artists use but also about why artists from different periods and cultures have used such different systems, and why drawings by young children look so different from those by adults. Willats argues that the representational systems can serve many different functions beyond that of merely providing a convincing illusion. These include the use of anomalous pictorial devices such as inverted perspective, which may be used for expressive reasons or to distance the viewer from the depicted scene by drawing attention to the picture as a painted surface. Willats concludes that art historical changes, and the developmental changes in children's drawings, are not merely arbitrary, nor are they driven by evolutionary forces. Rather, they are determined by the different functions that the representational systems in pictures can serve. Like readers of Ernst Gombrich's famous Art and Illusion (still available from Princeton University Press), on which Art and Representation makes important theoretical advances, or Rudolf Arnheim's Art and Visual Perception, Willats's readers will find that they will never again return to their old ways of looking at pictures.

Design and Technology - Revised Edition

Design and Technology - Revised Edition

Author: Colin Caborn

Publisher: Nelson Thornes

ISBN: 0174482779

Category: Juvenile Nonfiction

Page: 420

View: 354

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Provides fully integrated teaching support, highlighting links between design and technology. Fully covers essential topics of electrnics and microelectronics, mechanisms, structures and energy. Supports practical work with a strong emphasis on product modelling. Contains recent examination questions.

Engineering Drawing

Engineering Drawing

Author: Shah, M. B.

Publisher: Pearson Education India

ISBN: 9788131742792


Page: 580

View: 171

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The second edition of Engineering Drawing continues to cover all the fundamental topics of the field. This edition includes a new chapter on scales, the latest version of AutoCAD, and new pedagogy. Combining technical accuracy with readable explana

Sketching for Animation

Sketching for Animation

Author: Peter Parr

Publisher: Bloomsbury Publishing

ISBN: 9781350033917

Category: Performing Arts

Page: 352

View: 184

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Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.